AI Insights · Timothy · January 2022
Top 5 Bubble Shooter Games on iOS in South America: Q4 2021
Explore the performance of the top 5 bubble shooter games on iOS in South America during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the bubble shooter game category on iOS in South America saw some interesting trends. Below, we break down the performance of the top 5 bubble shooter games: Dinosaurs Bubble Shooter, Bubble Shooter: Pop & Blast, Bubble Witch 3 Saga, Shoot Bubble - Bubble Shooter, and Bubble Shooter - Panda Pop!.
Dinosaurs Bubble Shooter from Sonat Joint Stock Company saw a remarkable rise in weekly downloads, starting from 191 in late September and reaching over 10.7K by the end of December. The game's weekly active users also increased significantly, from around 3.2K to 24.7K over the same period.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. maintained a steady performance in terms of downloads and active users. Weekly downloads fluctuated around 2.7K to 6.9K, peaking in the final week of December. Active users remained stable, ranging from 22.2K to 29.3K. Revenue saw minor fluctuations, starting at approximately $1.1K in late September and ending at around $617 by the end of December.
Bubble Witch 3 Saga from King experienced a consistent performance. Weekly downloads ranged between 889 and 2.4K, with a noticeable peak in the last week of December. Active users remained relatively stable, fluctuating between 13.8K and 18.1K. Revenue showed a slight upward trend, peaking at around $1.8K in mid-December.
Shoot Bubble - Bubble Shooter by FLYYES TECHNOLOGY PTE. LTD. saw a moderate increase in downloads, starting from 321 and reaching up to 2.3K by the end of December. Active users also grew from 849 to 3.9K. Revenue showed a gradual increase, peaking at approximately $722 in early December.
Bubble Shooter - Panda Pop! from Jam City, Inc. had a varied performance. Weekly downloads were relatively low, ranging from 34 to 2.5K. Active users peaked at around 2.8K in late October but saw a decline towards the end of the quarter. Revenue remained steady, hovering around $750 to $933.
These insights come from Sensor Tower, where you can find more detailed analysis and data on app performance.